Avalon Hill's gaming magazines, in PDF format.
Despite what the various Ebay sellers claim, these are still in copyright,
so if the copyright owner complains I will remove them.
Right click and Save Target for each file.
The GeneralAvalon Hill's house magazine, created from 150dpi scans.
For copies of Vol 1-25 scanned at 600dpi, go to www.ahgeneral.org
(scroll to the bottom of the page for the links to free downloads of each volume).
ASL Article and Scenario index
| All-Star ReplayAvalon Hill's house magazine devoted to its sports games line.
|
HeroesAvalon Hill's short-lived house RPG magazine.
|
First Impressions - The
definitive numbers articles
Squad Leader Clinics - Jon Mishcon's
clinics on specific rules, including some scenario analysis
Historical Articles
Series Replays
Design Notes, Analysis, Strategy, etc. -
General tactical advice and theory
Scenario Analysis - Analysis of specific
groups of scenarios
Scenarios - A listing of all the scenarios published in The General
Miscellaneous - Coming attractions,
AAR's, etc.
Squad Leader Articles - Articles of
particular interest dealing with the original Squad Leader and its
expansion gamettes
First Impressions - An introduction to Advanced Squad Leader:
Infantry training (reprinted in ASL Classic)
Vol 22, No 6; Robert Medrow
The ultimate number crunching ASL articles. This is
the first of three done by Medrow for the ASL system. Exhaustive in its
analysis of probabilities for the IFT, morale checks, ELR, etc.
First Impressions - An introduction to Advanced Squad Leader:
Armor training
Vol 23, No 2; Robert Medrow
The companion to the infantry article in issue 22:6.
Exhaustively analyzes the To Hit and To Kill tables, as well as
examining their evolution over the life of the Squad Leader system
First Impressions - An introduction to Advanced Squad Leader:
Offboard artillery
Vol 24, No 2; Robert Medrow
The third in Medrow's series of number heavy
ASL articles. This one deals with OBA, and proves statistically that OBA
usage consists of more than drawing consecutive red chits, no matter
what your personal experience may be.
Squad Leader Clinics - Mishcon's analyses of scenarios A thru J were reprinted in part in ASL Classic
Squad Leader Clinic - "I met my old lover..."
Vol 22, No 6; Jon Mishcon
Mishcon analyzes the updates of the first three
original Squad Leader scenarios (ASL scenarios A, B, and C).
Squad Leader Clinic - Point defense
Vol 23, No 2; Jon Mishcon
Discusses the concept of point defense as it
pertains to Scenario D. Also discusses setup and tactical options for
scenarios A, B, and C.
Squad Leader Clinic - Reserves
Vol 23, No 3; Jon Mishcon
Examines the use of reserves in ASL. Also discusses
setup and tactical options for scenarios D and E.
Squad Leader Clinic - How to kill Tigers
Vol 23, No 5; Jon Mishcon
The answer? It ain't easy. But the article discusses
options to improve your odds. Also discusses setup options and basic
tactics for scenario G1, Timoshenko's Attack.
Squad Leader Clinic - Night moves
Vol 24, No 1; Jon Mishcon
A brief discussion of tactics under cover of
darkness. Also discusses setup and tactical options for scenario F, Paw
of the Tiger, and scenario G, Hube's Pocket.
Squad Leader Clinic - 1987 ASL Tournament (reprinted in ASL
Classic)
Vol 24, No 2; Joseph Suchar
Contains analysis of the four scenarios used for the
Origins '87 ASL tournament (scenarios T1 thru T4).
Squad Leader Clinic - Armed and armored halftracks
Vol 24, No 4; Jon Mishcon
Analysis of the use of halftracks in the ASL system.
Also includes a discussion of setup options and basic tactics for ASL
scenario H, Escape from Velikiye Luki.
Squad Leader Clinic - Achtung minen!
Vol 25, No 2; Jon Mishcon
Analysis of the use of mines and booby traps in ASL.
Also discusses setup and tactical options for ASL scenario G6, Rocket's
Red Glare.
Squad Leader Clinic - Guns versus tanks
Vol 25, No 3; Jon Mishcon
As it says, analysis of tactics for anti-tank
ordnance. Includes discussion of setup and tactical options for ASL
scenarios K, The Cannes Strongpoint, and L, Hitdorf on the Rhine.
Squad Leader Clinic - Man versus tank
Vol 25, No 6; Jon Mishcon
Analysis of CC anti-tank tactics. Also discusses
setup and tactical options for scenario M, First Crisis at AG North.
Squad Leader Clinic - Mortars
Vol 26, No 1; Jon Mishcon
The tactics of using mortars. Plus discussion of
setup and tactical options for scenario N, Soldiers of Destruction
Squad Leader Clinic - Massed armor assault
Vol 26, No 2; Jon Mishcon
Darby's Rangers - Reference notes for ASL
Vol 25, No 5; Steven C. Swann
First of Swann's excellent historical ASL articles,
in this case detailing the history of America's first Commando force. It
also provides a description of the TO&E in ASL terms and ties into
the scenario in this issue, G8, Recon in Force.
Tommy Atkins at war - The British in ASL
Vol 25, No 6; Charles Markuss
Historical background on the British troops in WWII
and how they fit into ASL.
Broken swords - The minor neutral powers 1939-41 (reprinted in
ASL Classic)
Vol 25, No 6; David Meyler
Overview of the allied minor powers covered in The
Last Hurrah.
Desantiniki - Reference notes for ASL
Vol 26, No 2; Steven C. Swann
With friends like these - The Axis minor allies, 1941-1945
Vol 26, No 4; David Meyler
Red Devils - Reference notes for ASL
Vol 26, No 5; Steven C. Swann
Historical overview of the British paratroopers,
including TO&E in ASL terms. Ties in to scenario G11, Pegasus
Bridge, in this issue.
Alpine hunters - Reference notes for ASL
Vol 27, No 1; Steven C. Swann
Semper avanti - Reference notes for ASL
Vol 27, No 5; Andrew H. Hershey
Historical overview of the American Mountain
Division, including TO&E in ASL terms. Ties in to scenario G13, A
View from the Top, in this issue.
The men on the box - "From the archives"
Vol 28, No 2; Paul E. Ison, USMC (Ret.)
Fascinating brief historical article by one of the
marines depicted on the Gung Ho box cover.
Semper Fi! - The United States Marine Corps in ASL
Vol 28, No 2; Steven C. Swann
Historical analysis of the USMC, its development and
evolution during the war, and its application to ASL.
Oil wars - The campaigns in Iraq and Iran (Reference notes to ASL)
Vol 29, No 4; David Meyler
Historical analysis of the fighting in the Middle
East and its application to the ASL system.
Commando - British commandos for ASL
Vol 30, No 2; Steven C. Swann
Historical analysis of the commandos and their
application to the ASL system.
American eagles - An historical look at US Paratroopers for ASL
Vol 30, No 3; Steven C. Swann
An historical analysis of the creation, development
and major actions of the US Paratroopers, along with their application
to the ASL system.
Series Replay - Beyond Valor, Scenario 8, Part 1
Vol 23, No 2; Don Chappell, Jim Blick, Charles Kibler (commentator)
Part 1 of a replay of ASL scenario 8.
Series Replay - Beyond Valor, Scenario 8, Part 2
Vol 23, No 3; Don Chappell, Jim Blick, Charles Kibler (commentator)
Part 2 of the replay begun in issue 23:2.
Series Replay - Streets of Fire, Scenario 1, Part 1
Vol 24, No 1; Darryl Burk, Bill Conner, Mark C. Nixon (commentator)
"Action" Burk and "Fish" Conner square off in DASL
city fighting.
Series Replay - Streets of Fire, Scenario 1, Part 2
Vol 24, No 2; Darryl Burk, Bill Conner, Mark C. Nixon (commentator)
Part 2 of the replay begun in issue 24:1.
Series Replay - Solitaire ASL
Vol 31, No 3; Neil Clark (Commentary by Richard Eichenlaub)
Clark's Americans take on the game system (and the
German army) in mission 4, Bunker Busting.
Design Notes, Analysis, Strategy, etc.
Design Analysis - ASL Notes
Vol 22, No 6; Don Greenwood
Greenwood discusses questions about the (then) new
system and what future plans included.
Staff Briefing - An interview with Bob McNamara
Vol 23, No 2; Rex A. Martin
An interview with McNamara, one of the most
important figures in the development of the ASL system. In it, he
discusses a number of design aspects for the system, as well as
discussing future plans.
Going all out - Design your own (my way)
Vol 24, No 1; Greg Schmittgens, Charles Kibler
A method of randomly selecting the conditions for
DYO scenarios.
ASL armor studies - Exceptions to the rule
Vol 24, No 4; Lorrin Bird
An analysis of the armor system regarding armor
factors and where the system is less than perfect. For the true armor
afficianado.
Gunned-up in the desert - A West of Alamein adventure
Vol 25, No 3; Mark C. Nixon
Nice narrative introducing rules and tactics
pertaining to the desert in ASL.
Taking a bite out of a hunk of cheese - Or how to counter an AFV
in motion bypass
Vol 29, No 6; Don Clouse
Tips on how to defend that most dastardly of
tactics, VBM freeze.
Eight steps to ASL - A programmed instruction approach
Vol 30, No 1; Jim Stahler
One of the most important introductory articles
published on ASL as it provides a PI approach for learning the ASL
system. Originally published in the '90 ASL Annual (now out of print),
it was reprinted here and is currently available at MMP's official web site
as well.
Tactics 101 - 13 steps closer to improving your ASL game
Vol 30, No 1; Mike McGrath
Another great introductory article, this time
covering some of the most important basic tactics. Written by one of
ASL's finest players, this is a must-read for almost any player.
When bad things happen to good weapons - How weapons break in ASL
Vol 30, No 5; Perry Cocke
Discussion of how breakdown occurs in the ASL
system, including clarification of some of the rules.
Breaking down the numbers - Figuring the odds of malfunction or
disabling of your weapon in ASL
Vol 30, No 5; Mike Clay and Morgan Samuels
Discusses how to figure the likelihood of breakdown
in an ASL scenario and therefore the expected lifespan of a weapon.
Hyper sniper - A SANe look at this threat in ASL
Vol 31, No 2; Mark C. Nixon
Tactical advice on how to prevent snipers from
totally ruining you and your 9-2's day.
Alone and confused - Solitaire ASL and the novice player
Vol 31, No 3; Matthew Elison
An overview of what SASL is, along with an analysis
of the SASL scenarios with regard to their complexity for the new player
Hung up, skewered, and blasted - The use of wire, panjis and A-P
mines in ASL
Vol 31, No 4; Chuck Goetz
Tactical tips on how to get the most out of your
obstacles
Desert winds - The scenarios of WOA, part I
Vol 25, No 6; Mark C. Nixon
In-depth analysis of scenarios 35 thru 38 from WOA.
Desert winds - The scenarios of WOA, part II
Vol 26, No 1; Mark C. Nixon
In-depth analysis of scenarios 39 thru 42 from WOA.
Pulling old chestnuts from the fire - The Atlanticon ASL
tournament scenarios (reprinted in part in ASL Classic)
Vol 27, No 2; Jim Stahler
Analysis of scenarios T5, The Pouppeville Exit, and
T6, The Dead of Winter.
Pulling old chestnuts from the fire - The Atlanticon ASL
tournament scenarios, part II
Vol 27, No 3; Jim Stahler
Analysis of scenarios T7, Hill 253.5, and T8,
Aachen's Pall.
More old chestnuts - The Origins ASL tournament scenarios, part I
Vol 28, No 1; Jim Stahler
More old chestnuts - The Origins ASL tournament scenarios, part II
Vol 28, No 2; Jim Stahler
Analysis of scenarios T11, The Attempt to Relieve
Peiper, and T12, Hunters from the Sky.
Scenario Briefing - Player's notes for ASL
Vol 28, No 2; Mark C. Nixon
Analysis of scenario A25, Cold Crocodiles.
Scenario Briefing - Player's notes for ASL
Vol 28, No 4; Mark C. Nixon
Analysis of scenario DASL A2, Last Act in Lorraine.
Roasting chestnuts - The AtlantiCon '92 ASL tournament scenarios,
part I
Vol 28, No 6; Jim Stahler
Analysis of scenarios T13, Commando Raid at Dieppe,
and T14, Gambit.
Roasting chestnuts - The AtlantiCon '92 ASL tournament scenarios,
part II
Vol 29, No 1; Jim Stahler
Analysis of scenarios T15, The Akrotiri Peninsula
Defense, and T16, Strayer's Strays.
Scenario Briefing - Player's notes for ASL
Vol 29, No 2; Mark C. Nixon
Analysis of scenario DASL A, To The Last Man
Scenario Briefing - A Tough Nut to Crack!
Vol 29, No 3; Guy Chaney
Analysis of scenario G19.
Designer's Notes - Camp Nibeiwa (ASL scenario G20)
Vol 29, No 3; Gary Fortenberry
Analysis of scenario G20.
ASL Crossfire - The Kiwi's Attack (DASL scenario B)
Vol 30, No 4; Robert Banozic and Rich Summers
Extensive analysis from both sides of DASL scenario
B.
ASL Crossfire - Hill 253.5
Vol 31, No 1; Robert Banozic and Rich Summers
Very in depth analysis of scenario T7.
Scenario Briefing - A breath of fresh air from the Windy City
Vol 31, No 5; Louie Tokarz
Analysis of scenario G40, Will to Fight...
Eradicated, courtesy of the Windy City Wargamers.
ASL Crossfire - KGP 7: The Bridge at Cheneux
Vol 31, No 6; Robert Banozic and Rich Summers
Crossfire turns its attention to this scenario from
the second KGP module with the usual in depth analysis.
Scenario Briefing - G44: Abandon Ship!
Vol 32, No 2; Louie Tokarz
Analysis of another Windy City scenario.
Chestnuts of iron - The Defense of Luga
Vol 32, No 3; Jim Stahler
In depth analysis of scenario W.
Coming Attractions - The Last Hurrah
Vol 25, No 1; Rex A. Martin
A preview of the upcoming module. Gives some insight
into the playtesting process and design decisions.
Coming Attractions - Red Barricades
Vol 25, No 6; Charles Kibler
Kibler's preview of the upcoming HASL module.
Coming Attractions - Gung Ho!
Vol 27, No 2; Robert McNamara
Preview of the upcoming Marine/Chinese module.
The numbers game - A look at the 1992 ASL competition
Vol 28, No 3; Russ Gifford
A look at the balance of a number of scenarios,
based on playings at several tournaments.
After-action report... - The First Annual ASL Open
Vol 28, No 4; Gary Fortenberry
AAR of the first ASL Open. Also gives W-L records
for the scenarios used in the tournament.
It's debatable - Why so much Advanced Squad Leader?
Vol 31, No 3; Brian C. Blad
Blad provides a quick explanation of ASL and its
devoted following in order to explain the large volume of ASL material
published in the General. A call to arms of sorts for new players.
A preface to Peiper - Intro to Kampfgruppe Peiper
Vol 31, No 6; Stuart K. Tucker
A brief introduction to the two KGP HASL modules.
Squad Leader - These articles are referenced for anyone who wants to understand where ASL came from, both in terms of design philosophy and evolution of the rules. They also serve to show what a debt we all owe to John Hill and Don Greenwood, the primary movers behind the development of the system that would eventually become Advanced Squad Leader.
Squad Leader first impressions - An introduction to Squad Leader
(Vol 14, No 5)
First impressions - An introduction to Squad Leader plus one (Vol
15, No 6)
First impressions - An introduction to Squad Leader plus two (Vol
17, No 2)
First impressions - An introduction to Squad Leader plus three (Vol
20, No 1)
Robert Medrow's original articles about the Squad
Leader game system. The first article covers the original game,
introducing the concepts of the system along with the usual probability
analysis. The remaining three articles reviewed each of the three
gamettes in turn, covering the changes in the system as it evolved. As
such, it is an interesting view of how ASL slowly developed.
Squad Leader historical commentary - The evolution of small unit
tactics
Vol 14, No 5; John Hill
Although the armor system has been greatly refined
since the first game was released, Squad Leader was originally primarily
an infantry game. This historical article by the game's designer
describes the development of the squad as the main tactical element of
infantry combat.
Design Analysis - Game design: Art or science (An evaluation of
the Squad Leader game design)
Vol 14, No 5; Don Greenwood, John Hill, and Hal Hock
Greenwood describes Hill (the designer of Squad
Leader) and Hock (the designer of AH's game Tobruk) as representing
different ends of the design spectrum, calling Hill's approach
"artistic" and Hock's approach "scientific." One of the attractions of
the SL/ASL game system has always been its ability to represent ground
combat in a realistic and highly detailed manner while at the same time
abstracting a number of factors and keeping the game highly playable.
Hock's Tobruk design was probably the most detailed and realistic
simulation published by a commercial game company. In this article, Hock
offers a number of criticisms of the original SL design, with Hill
providing a number of insights into the game's design through his
rebuttals.
Scenarios - Scenarios A thru W were updates (for ASL) of scenarios previously created for the original Squad Leader system. Scenarios T1 thru T16 were "Tournament" scenarios, which often meant shorter scenarios with lower unit densities. Scenarios G1 thru G46 were new (at least for AH) scenarios published only in the General. Scenario 3000 was a special case which was designed to use the map from Avalon Hill's Gettysburg game "Devil's Den".
Squad Leader Conversions - ASL
conversions of scenarios from the original Squad Leader system
Tournament Scenarios - Scenarios
generally containing smaller unit densities for faster playing
New Scenarios - Scenarios first
published in the General (or originally published elsewhere)
Scenarios marked with a (*) were reprinted in ASL Classic.
A The Guards
Counterattack
22:6 *
B The Tractor
Works
22:6 *
C The Streets of
Stalingrad 22:6 *
D The Hedgehog of
Piepsk
23:2 *
E Hill
621
23:2 *
F The Paw of the
Tiger
23:5 *
G Hube's
Pocket
23:5 *
H Escape from Velikiye
Luki 24:1 *
I Buchholz
Station
24:4 *
J The Bitche
Salient
24:4 *
K The Cannes
Strongpoint
25:2
L Hitdorf on the
Rhine
25:2
M First Crisis at Army Group North 25:3
N Soliders of
Destruction
25:6
O The St. Goar
Assault
26:1
P The Road to
Wiltz
26:1
Q Land
Leviathans
26:2
R
Burzevo
28:3
S The
Whirlwind
28:4
T Pavlov's
House
29:6
U Chance d'Une
Affaire
30:5
V Auld Lang
Syne
31:3
W The Defense of
Luga
32.3
T1 Gavin
Take
24:2 *
T2 The Puma
Prowls
24:2 *
T3 Ranger
Stronghold
24:2 *
T4 Shklov's Labors
Lost
24:2 *
T5 The Pouppeville
Exit
27:2 *
T6 The Dead of
Winter
27:2 *
T7 Hill
253.5
27:3
T8 Aachen's
Pall
27:3
T9 The Niscemi-Biscari
Highway 28:1
T10 Devil's
Hill
28:1
T11 The Attempt to Relieve Peiper 28:2
T12 Hunters from the
Sky
28:2
T13 Command Raid at
Dieppe 28:6
T14
Gambit
28:6
T15 The Akrotiri
Peninsula
29:1
T16 Strayer's
Strays
29:1
3000 Assault on Roundtop 22:5 (NOTE - This requires the map from Avalon Hill's "Devil's Den" in order to play)
G1 Timoshenko's
Attack
23:3
G2 Last Act in
Lorraine
23:6
G3 The Forgotten
Front
23:6
G4 First
Action
24:3
G5 Six Came
Back
24:3
G6 Rocket's Red
Glare
24:6
G7 Bring Up the
Guns
25:3
G8 Recon in
Force
25:5
G9 Sunday on the
Dead
25:6
G10 Grab at
Gribovo
26:2
G11 Pegasus
Bridge
26:5
G12
Avalanche!
27:1
G13 A View From the
Top
27:5
G14 Tiger,
Tiger
28:3
G15 Bone of
Contention
28:4
G16 Alligator
Creek
28:5
G17 Hakkaa
Paalle
29:2
G18
Goya
29:2
G19 A Tough Nut to
Crack
29:3
G20 Camp
Nibeiwa
29:3
G21 Cat's
Kill
29:4
G22 A Day by the
Shore
29:4
G23 Habbaniya
Heights
29:5
G24 Mountain Comes to
Mohammed 29:5
G25 The
T-Patchers
30:1
G26 Parker's
Crossroads
30:1
G27 Vaagso
Venture
30:2
G28 Ramsey's
Charge
30:3
G29
Shoot-N-Scoot
30:4
G30 Morgan's
Stand
30:4
G31 Point of the
Sword
30:6
G32 A Helping
Hand
30:6
G33 The Awakening of
Spring 31:1
G34 The
Liberators
31:1
G35 Going to
Church
31:2
G36 Hill of
Death
31:2
G37 Forth
Bridge
31:3
G38 Castello
Fatato
31:4
G39 A Desperate
Affair
31:4
G40 Will to
Fight...Eradicated 31:5
G41
Jabo!
31:5
G42 The Youth's First
Blood 31:6
G43 Kangaroo
Hop
31:6
G44 Abandon
Ship!
32:2
G45 Halha River
Bridge
32:2
G46 Triumph Atop Taraldsvikfjell
32.3
DASL A To the Last
Man
24:1
DASL B The Kiwis
Attack
29:6
DASL C Smoke the
Kents
30:5
HASL A Ghosts in the
Rubble 27:1
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